
Part II - Circle Collision Detection
Circle-to-circle collision detection is a fundamental topic in computer graphics, game development, and physics simulations.

Riccardo Orion Feingold in βοΈ Blog, π» Tech
Sep 17, 2023 β’ 3 min read
I'm a mechanical engineering student, musician, and developer. And welcome to my personal blog π. A place where I talk about music πΉ, entrepreneurship π and engineering π¦Ύ. If it is a song, a python snippet that throws people out of the internet, or a piano robot that plays a duet with me, I'm going to share it with you π₯
Why I'm blogging?
When I started college, I had all these imaginations of projects I would craft during my studies. But the whole course of studies is built upon theory after theory. Nothing wrong with that. To be fair, I love to learn theory. But theorems are nothing special if we don't apply them in reality. With this blog, I want to convert that theory into projects. The blog gives me the possibility to share my thoughts and ideas with the world, and start establishing a tiny place in the internet universe!
But engineering is not the only love in my life. Growing up with two musicians as parents, I've been living for music since I was born. Even the first salary I earned was from playing the piano in the church. Music is heavily rooted in me, that's why it's going to be a part of my blog too.
See you in my blog posts! Peace βπ»!
ETH Foundation/Daniel Winkler
Circle-to-circle collision detection is a fundamental topic in computer graphics, game development, and physics simulations.
Sep 17, 2023 β’ 3 min read
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