Implementing a 2D Physics Engine using SFML from Scratch
In the last two months, I've implemented my own 2D physics engine using SFML from scratch, called Physics2D. It is able to handle forces, impulses, friction, collision detection and resolving, and it allows you to add distance sensors to your objects.

Riccardo Orion Feingold in π Projects, π» Tech, βοΈ Blog
Sep 10, 2023 β’ 3 min read